XBL GamerTag: jobiasRKD
crude comic by me thanks
i got the idea while watching spongebob tbh the relationship between josephine and cullen is gonna be the most precious thing to me i can already feel it her interview made me feel like she has no time for his dumb shit
shes gonna be here 2 use tact and big words to win people over and hes just there to punch something then go home
This is pretty accurate.
Changyuraptor yangi is a newly-described microraptorine dromaeosaur dinosaur from the early Cretaceous (Yixian formation) of Liaoning, China.
The animal would have been around 4 feet long in life, and its fossil shows that it was covered in feathers — including, as in its smaller cousin Microraptor, a pair of “leg wings” represented by long paired pennaceous feathers on the metatarsals and tibiotarsus. One of Changyuraptor's most unique features is its voluminous tail feathers, and these feathers constitute the longest of any known non-avian dinosaur, with the most distal retrices reaching around 30 cm in length.
Changyuraptor is also by far the largest “four-winged” dinosaur known, and while this might not be as big of a deal as it sounds (given that there aren’t very many “four-winged” dinosaurs), it does show that small size wasn’t necessarily the gatekeeper to certain volant adaptations. I personally doubt that this animal was doing anything approaching powered flight, but the long tail feathers and multiple sets of long, well-developed lifting surfaces may have been a boon to gliding and controlled descent. The exceptionally long tail feathers therefore might have been used as a sort of “pitch control” device, wherein a large, relatively heavy animal would have needed especially fine-tuned control over rapid falls onto prey or in safe landings from higher ground. As Buzz Lightyear would say, “This isn’t flying, it’s falling with style!”
Gouache paint on A3-size hot-pressed illustration board, approx. 5-6 hours.
Gang Han et al. 2014. “A new raptorial dinosaur with exceptionally long feathering provides insights into dromaeosaurid flight performance”. Nature Communications. 5: 4382.
warden: no one else could have been the hero of ferelden
hawke: no one else wanted to be the champion of kirkwall
inquisitior: you guys fucked up thedas and now my hand is all glowy what the fuck guys
Gettin sick of that false equality mindset that’s flying around.
"I would have preferred this writer explore these ideas" is an opinion.
"This writer has trouble with certain aspects of story-telling" is a criticism.
"This writer sucks and is talentless" is a mean-spirited insult.
"This writer should die" is a vile, shitty thing for which there is no excuse for saying.
Please learn the difference and please don’t pretend you’re doing one of the two former when you’re doing one of the two latter.
Anonymous said: What do you think when some developpers claim to go for 30 fps to give the game a "cinematic feeling" ? Isn't it just a cop out to say that with the new consoles we still can't hit a solid 60 fps and they'd rather focus on making the game look nicer ? Are they being pressured to say that kind of thing ?
First off, you have to remember - game developers aren’t necessarily monolithic in their nature. In every team, there will inevitably be dissenting opinions during development. Somebody might want more cinematic fidelity, and somebody else might want a higher frame rate. When you look at decisions like that, it’s ultimately the decision of the executive producer of the project what gets prioritized.
Second, like most things like this, the answer is both “yes” and “no”. Yes, in that it could definitely be because of a specific cinematic feeling the developers are going for. No in that it does indeed allow for the developers to cheat by not optimizing the game as much as they needed, and that could definitely be an ulterior motive. Still, it really does happen.
The reason they use cinematic as something to aspire to is because films have been shot and played back at 24 frames per second for decades. A number of films have tried to break out of this mold - most recently the Hobbit, which was shot at 48 frames per second. Audiences complained that it didn’t feel right to them, and it showed in the reviews. In order to get the real “cinematic feeling”, it means that the game has to run at a frame rate associated with the cinema, which means close to 24 frames per second.
Take a look at this trailer for Guilty Gear Xrd. Arc System Works wanted to evoke the classic style and aesthetic of hand-drawn anime, but also harness the power of 3D models and animation. In order to marry these two concepts, their engineers purposely forced the animation engine to skip over intervening frames so that the characters would look like they are animating at 30 frames per second, even if the other things going on (visual effects, camera movement, input timing, etc.) run at 60. The result is a game that looks and feels like you are playing an anime, but with the benefits of dynamic 3D camera movements that are not usually possible without large amounts of semi-redundant art with a traditionally 2D game.
Generally, most game developers don’t really get a lot of external pressure or interference from publishers unless the project is in deep trouble (like with LA Noire, for example). If you see a development team announce something about a specific feature like this, most of the time the pressure is entirely internal. Somebody relatively high up on the team’s org chart decided to do things this way, and that’s what’s being communicated to the public. It’s possible whoever is saying this is doing so because of pressure from whoever has that authority on the team, but I wouldn’t think it’s necessarily a malicious thing. The authority figures on development teams tend to be there for the long haul and generally make decisions that are all consistent with their visions.