XBL GamerTag: jobiasRKD
Anonymous asked: wizardchan only could have gotten your phone number if you put it out in to th e internet yourself. you have no right to act dramatic and upset when some one finds it and uses it however they want. what did you expect
I feel like the timing on this is too good for me to not actually address this. I’ve seen this thrown around a few times in various incarnations - either it’s my fault someone decided to find my info and use it to be gross because I put it out there in the first place, or there’s no way anyone could’ve found my number and I must be making it up.
Yes, I did put my phone number out there on the internet. Publicly. On twitter and in a few spreadsheets on google docs.
I did this almost exactly one year ago, during the Boston Marathon bombings.
Having lived in NY during 9/11 was shitty. I was a freshman in highschool. I remember feeling powerless to help or do anything more than trying to contact all my family in the area to see if they were ok. Most of them eventually got back to me. One of them never did. Panic gave way to kind of this dumb numbness while I felt like I had to just watch everything unfold, depersonalized, on TV.
When it started to happen years later while I lived in Boston, I freaked out in a different way. I didn’t want to sit there powerlessly staring at news reports and sending text messages. So I took action - I jumped on twitter and started trying to organize people to go donate blood, to signal boost news (like when I heard a bomb might be down the street from my apartment), and to try and coordinate relief efforts. I put my number and information out there, very publicly, to try and shelter people who were displaced by the bombing and had nowhere to go. I was flailing and trying to help in some way instead of just feeling totally powerless again.
I wasn’t thinking that at the time, someone would have such a massive problem with a woman making a game about depression and would try to use that to scare or intimidate me. Even if I had briefly considered that some creep would get it, I didn’t care. I had more important things to worry about right then.
So yeah, it was reckless. I’m not sorry I did it though, and fuck the narrative of “if you ever make yourself available in any way, you’re responsible for people abusing that”. I am not going to live my life in fear of what unseen people might do with my information. I’m certainly not going to do it in a way that stops me from trying to help people, or from being who I am. *They’re* the ones fucking up by taking vulnerability and using it against someone.
So fuck it.
I hear this line all the time. “You decided to put yourself out there, so it’s your fault people are acting crappy.” That’s the same sort of victim blaming that underscores “having a thicker skin” or saying “that’s just how the Internet is.” That’s a great way to blame everyone but the harasser.
Anonymous asked: Why do people get worked up so much over what a game engine is used? For example, Game Maker has a lot of bad games but for some reason RPG Maker's User Friendliness is a bad thing for some developers even when there's stellar games made in it? That always mindboggled me since it's not -the- game they're having issues about but the engine which works perfectly fine for the creator's vision?
In all honestly, I think it’s because most people don’t actually understand what a game engine actually is. What the layman doesn’t really understand is that something like Frostbite 2 vs Frostbite 3 are essentially the same thing. Engines aren’t like game hardware - they’re tools that are constantly being updated, improved, and changed. Once they reach a certain point where they have sufficiently been changed (enough bug fixes, tweaked/added features, etc.), they get assigned a new version number.
That said, most people tend to think of a game engine as a product. To them, Frostbite 3 is clearly better than Frostbite 2. Frostbite 2 was something on the last generation, and Frostbite 3 is something on the new generation, so it has to be better! If you ask them why, they probably couldn’t tell you. They might make something up about graphics or lighting or something, and this is the way marketing likes it. To Marketing, an engine name is a buzz word. Unity! IGNITE! Unreal! Frostbite! Snowdrop! Source! And so on. These are words that sound cool and impressive, and it makes them memorable to gamers. So they celebrate these differences and use them as part of their marketing budget.
When the public thinks of the engine as a product, then they start thinking that something can’t look/play/etc. as well in one engine as another. They think of all the things that could have been, rather than accept that the game was designed this way for a reason. It even goes as far as there being engine fanboys, similar to how there are game console fanboys. And that’s why I think that people get worked up about the engine - it’s a fundamental lack of understanding of what exactly an engine actually is, and the wish for more.
PS. For those who aren’t sure what a game engine is and would like to find out, I wrote something more in-depth to explain all the questions that kept popping up when I still posted regularly to the Bioware social network after they announced that Dragon Age: Inquisition was going to be on the Frostbite engine. Here’s a link to the Game Engine FAQ that I wrote. It should clear up the fuzzy bits.
Now think of how many of those female characters and protagonists are oversexed, created for the male gaze, or put in an inactive damsel role for the plot of the game. Representation matters. A Study last year proved that exposure to tv shows increased the self esteem of young white boys and markedly decreased the confidence and self esteem of girls across the board (and we haven’t even started on the representation of characters of color and the effect it has on children’s self perception).
Video games are a different media, and even more concerning if representation metrics are changing how our kids think of themselves. Especially knowing that 67% of American Households have video game consoles and 91% of Children play video games regularly, how do you think the portrayal (and lack of portrayals) of women and girls in these games is affecting little girls – or influencing how little boys view their importance and/or influence over them?
— Comics. Movies. Lit. Pop Culture. The Smash Survey is an upcoming podcast project that will critically explore the representation of race, gender, and queer identity in media and pop culture in a fun and engaging format.
Uncanny Xmen fanart; costume redesign
Illyana Rasputina (Magik) & Emma Frost
I love the series but its a serious case of wtf are you wearing.
Wow this fanart is so much better than what they actually wear.
There has only been five female characters comfirmed playable compared to fifteen male characters.
I’m amazed at those exact numbers because 33% is the point where men will start thinking there’s a majority of women in a group.