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I'm a QA Tech at a software development studio. I play a lot of video games. I love reading about game design, gaming industry news, topics in computing science and the occasional lolcat. You should expect me to blog about all of the above.
XBL GamerTag: jobiasRKD

Sunday, September 21, 2014
<3 Asami

<3 Asami

(Source: jrugs)

Tuesday, September 16, 2014

sassmasterstark said: Hi, David! At DragonCon this year there was a panel on Game Writing with Ann Lemay and Ian Frazier, and Ian mentioned that a game writer and a narrative designer weren't the same. Could you elaborate?


There is no real standard when it comes to game development terminology—particularly not when it applies to the names given to specific roles. It will vary from one company to the next, though there are certain trends.

One such trend is the growing reference to the “narrative designer”, as opposed to the “game writer”. Even so, what’s considered the latter and what’s considered the former will vary depending on who you ask. Sometimes they’re identical, sometimes they’re not. My impression is that it largely depends on how much writing the dev team in question actually does.

In general, however? My impression is that a narrative designer actually constructs (or helps construct) the game’s story. They decide what happens, help design the quest/mission arcs, or simply have a much greater level of input overall in the narrative flow for the game. A game writer’s responsibility more lies in the actual implementation of that design—they write the dialogue and text, but may not have much input in what they’re writing… in some cases, they may even be called in to do the writing after all the design work is done.

A narrative designer might not actually do any writing. One could conceivably design the narrative and hand it off to a game writer. See the difference?

At BioWare, what we call “writers” do both—to varying degrees, according to their individual talents and/or experience. A Lead Writer or a Senior Writer is going to have a much bigger role in narrative design, particularly for the game as a whole, as opposed to someone with less experience who may be designing the narrative for a single quest arc or do no narrative design at all (though that’s rare—generally the idea is for them to at least take part in the design even if they don’t spearhead it, in the interest of teaching them how it’s done).

That is, however, specific to BioWare, and is a workflow which was necessary to develop simply because we have a large writing team. Other teams might have fewer writers, writers who also fill other roles at the same time, or who are even outsourced. So it’s not a question that can be answered definitively, and is always an issue when writers from many dev teams get together at conventions like GDC. Someone can hold a panel on writing, and you may attend only to discover it has little or no relevance to how you personally operate. Sometimes there’s an effort to standardize the terminology, to make communication easier, but in my experience that’s always had limited effect.

Monday, September 15, 2014



Aang deals with cultural appropriation - (x)

People need to stop reblogging this without the rest of the comic :^)

Part 1: Aang has a negative reaction to people who mistakenly hurt his feelings but had good intentions.

Part 2: Aang calms down and acknowledges that those people’s intentions were good and instead of being upset offers to educate and inform those people and SHARES his culture.

Good message there.

(Source: faineemae)

Why We're Winning: Social Justice Warriors and the New Culture War 


As the awful #GamerGate situation continues, it’s great to hear positive voices of encouragement. Laurie Penny wrote a great piece laying out why she believes that despite the horrible personal cost paid by so many women in the fight, we are still winning.

There’s a culture war happening right now. It’s happening in games, in film, in journalism, in television, in fiction, in fandom. It’s happening online, everywhere. And everywhere, sexists, recreational misogynists and bigots are losing.

They are losing, and they don’t know why.

It’s an excellent essay. Equal parts anger, compassion, and hope, it encourages us to take strong stances and continue to fight, because we are making progress.

Let’s keep going.

Friday, September 12, 2014



Following the dissolution of the orignal Avengers team, Director of SHIELD, Nick Fury set off to find the next generation of heroes. He roamed across the country and located and recruited ten superheroes to help assist with peacekeeping of the world. With the newly appointed Captain America, Sam Wilson, and Pulsar, Monica Rambeau, the new team has banded together to help the good fight!

Hey look everyone! I finished my redesign of the Avengers! This was a lot of fun and I decided to redraw them for this group pose! Again, like with my Young Justice reboot, I made sure to include characters I thought deserved some spotlight! Especially minority characters and women! Because it’s about damn time we use these amazing characters!

The roster includes: 

Sam Wilson as Captain America

Monica Rambeau as Pulsar

Shang-Chi as Iron Fist

Luke Cage

Donna Blake as Thor

Agent Jimmy Wu

Wanda Maximoff as Sorceress Supreme Scarlet Witch

Jessica Drew as Spider-Woman

Jeni Takeda as Hazmat

and Miles Morales as Spider-Man!

You can read about each of the Avengers and their rebooted backstories here!


Damn I wish this was a real comic :(

Friday, September 5, 2014

Anonymous said: Let's consider you're the animator of a video game that's in development, and I'm a guy who's looking to ask some questions about the animations of the said game to fill his blog with news of that game (to make a living of course), so how in the world can I reach you out among the sheer number of people behind that game? What about my approach? I might write a lot of questions, send them to your email address, which is probably dull enough that you won't hesitate to send it right into trash.


I hate to break it to you, but most of the time, that animator (or programmer, designer, QA, whatever) will be extremely limited in what they are allowed to say - especially in an official capacity as an employee of Studio So-and-so. For best results, you’d actually be better off contacting their office manager and ask to be put in touch with whoever is their PR/marketing person in order to get actual information. And while this might seem counterintuitive at first glance, the entire thing is structured because there are usually millions of dollars at stake, and one person spilling the beans early can result in huge financial loss.


Read More

Oh my goodness THIS. Fans keep asking on forums/Twitter about things we can never answer and they don’t seem to understand how NDAs work.


The shield is the mightiest by shilin

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Prints of this, along with my Riven and Nami/MF, among other things, are up on My shop »
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My manga:

Oh my goodness. This is lovely.

Wednesday, September 3, 2014


Yes please, explain to me again how this has nothing to do with sexism.



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