XBL GamerTag: jobiasRKD
well he really should have worn more protective clothing if he didn’t want that to happen
sounds to me like he was asking for it
Are we really sure he was actually shot and decapitated? Idk, sounds like something he would’ve made up. Guys make false decapitation accusations all the time, you know.
If he didn’t want to be decapitated, he shouldn’t have worn a shirt that showed off his neck
I mean, not all woman decapitate people. I’m not like that.
Origins to Inquisition: returning characters.
Do they all look off model or is it just me?
I DONT KNOW WHAT YOU MEAN LIKE, EVERYONE TOTALLY IS CONSISTENT THROUGHOUT DIFFERENT GAMES IN DIFFERENT YEARS THROUGHOUT THE FRANCHISE IN DIFFERENT ENGINES ON DIFFERENT SYSTEMS
Anonymous said: I'm studying computer programming at my local college to in hopes someday program video games. How hard is it to find a job in the gaming industry with a programming degree? I understand it won't be a hop skip and a jump, but do I stand a chance in this industry?
I’ve never hired anyone just because he or she has a degree in anything. When we hire people, it’s never just because someone met the absolute minimum qualifications. The hiring process will always vary from place to place, and it is dependent on many factors like the company’s financial status, the headcount for the team, the time during the development cycle, the urgency of the role being filled immediately, and so on.
Entry-level positions especially are significantly lower-impact than senior positions, which means that teams can actually go for a long time without filling such a position. In general, a task that would take a senior developer a day or two would typically take a mid-level developer a few days to a week, an entry-level developer a month, and an intern the entirety of their internship. Because of this, the team can cover its bases if it needs to with some mid-level or senior developers crunching in order to afford the amount of time to find the right candidate. The only time we’ll ever hire anyone just because she has a degree is when we’re super duper desperate, and let me tell you - if the team is in the kind of state when it has to hire even an entry-level developer, they probably don’t know what they’re doing and the project is most likely doomed anyway.
Does this mean you have no hope at all and should give up completely? Not in the least. These barriers to entry exist because we want to make the best games that we can. You need to show us why we want to hire you. You need to show us why you are the best candidate for the job, and not just the one who “meets minimum requirements”. This isn’t an amusement park ride where we let anyone who is tall enough in. Do you have passion for game development? Show us. Do you love working on gameplay systems? Show us. Can you design great content? Show us!
Which then leads to the exasperated question “How?!”
Download some tools and design a map. Now build it. Create a mod or a mutator. Write your own UI. Build your own quests. Learn to work with DirectX while programming your own game systems. Volunteer for a mod project, and take it seriously - this is for your career, after all. Create your own game - if you don’t know how to use any of the tools, start with a card, dice, or board game. If you aren’t sure where to find any of this stuff, there are links in the FAQs below.
Show us that you want to do it, show us that you want it, and show us why you’re the best candidate for the job. If you don’t have any professional experience, that’s ok - show us the mods, show us the maps, show us the code you’ve written, show us the design documents you’ve created. Be prepared to tell us about it. Be tenacious and don’t give up. Show us why you care about this career more than the next candidate. Show us why we should choose you.
That’s how I got into it - I started creating my own mods while I was in school, and I taught myself how to use some of the various tools out there. I put that experience on my resume, and when I eventually got callbacks, I was prepared to talk about it - the decisions I made, why I made them, how I was implementing them, and so on and so forth. I showed them that I wanted it, that I was willing to take the initiative to do it, and that I had some amount of skill in it. That impressed them enough to take a chance on me, and I have done the same with other entry level folks as well. Somebody who shows me that she’s willing to push herself to do it herself is always going to score better than someone who just shows up with a degree and says “Is that good enough?”
Anonymous said: Hey, I noticed in the new livestream that Josephine's hairstyle changed from her previous picture. Does that mean the characters appearances may change throughout the game?
Nope. It means that any given character’s appearance will be iterated on constantly from their first piece of concept art all the way up until ship.
Thor by Stephanie Hans