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I'm a QA Tech at a software development studio. I play a lot of video games. I love reading about game design, gaming industry news, topics in computing science and the occasional lolcat. You should expect me to blog about all of the above.

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Hardware-Accelerated Global Illumination by Image Space Photon Mapping 

This came up in the internal chat thread at work. I wish I took the graphics courses in university so I could actually understand what’s being said here. All I know about 3d lighting is what I’ve learned at work and the crash course a friend gave me when he was writing a simple engine for a summer job.

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